Practical tips for cleaner experiment loops
Guides for planning and learning from prototypes
Recent resources and updates
New material arrives in small, focused pieces you can apply to your next sprint without overhauling your whole pipeline at once. All updates here are written with 2026 tools and constraints in mind.
Planning a one week prototype sprint around one sharp question
A practical walkthrough of planning a one week prototype sprint around a single design question. I cover how to frame the question, choose a narrow slice of content, agree on exit conditions, and keep notes during the week so you can make a calm decision at the end instead of rushing to justify the work.
From hunch to archive a control scheme experiment story
Experiment tracker template for small and mid sized teams
Stay updated on new workflow resources
I send occasional notes when I publish new guides, tools, or case breakdowns about game prototyping workflows, always with practical steps you can try in your next sprint.
Resources
Tie tests to decisions
You already prototype. The question is whether those tests line up with the decisions you need to make. These resources help you connect your experiments to your roadmap so each build has a clear job and a clear end point.
Fix the seams first
I focus on workflows because that is where most teams lose time. A simple change to how you name branches, tag builds, or log questions can save more effort than any new tool. The guides here walk through those quiet fixes step by step.
Patterns from real teams